9/29/2017 Finally back to work! And with volumetric lighting!
I'm really excited to finally be able to get back to work on Desiderium today! The last couple of weeks were busy for me, so this will be a quick update as I wasn't able to get too much done.
To add to the lonely and eerie atmosphere of the game, I've started implementing volumetric lighting using V-Light from the Unity Asset store. (https://www.assetstore.unity3d.com/en/#!/content/2037)
It's a pretty nifty tool and I feel it makes adding volumetric light easy enough. It was hard to understand what each adjustable value did at first, but after a couple hours of experimenting and tweaking I think I've got the look I want!
Check out some screenshots below of scenes I've added the effect to:
For my next update, my goal is the have the volumetric effect in every scene, and to have progressed more on the layout of the school.
Get Desiderium
Desiderium
An adventure platformer that takes place in a world that humans have mostly left behind.
Status | Released |
Author | Games Of All Time |
Genre | Platformer |
Tags | 3D Platformer, Atmospheric, Dark, Low-poly, Post-apocalyptic, Surreal |
More posts
- A postmortem on DesideriumFeb 24, 2020
- 8/24/2018 New build!Aug 25, 2018
- 6/2/2018 Dark forest and train scenesJun 02, 2018
- 3/7/2018 New scenes and a journal!Mar 08, 2018
- 11/3/2017 Cutscenes and polishNov 03, 2017
- 10/13/2017 Now you can inspect items in more detail! Also more school progressOct 14, 2017
- 9/7/2017 Progress on schoolSep 08, 2017
- 9/7/2017 A brief overview of the levelsSep 08, 2017
- Introducing the next big project I'm working on: Desiderium!Aug 22, 2017
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