Version 0.2.1 Patch Notes


  • Pleasant Shores
    • Added radio tower near entrance to first level.
    • Added secret area inside of hotel.
    • Moving boats
    • Replaced pond with hilly area.
    • Added more NPCs
    • Added NPCs who can upgrade your health and power.
    • Added lighthouse.
    • Added slam shoes pickup.
  • Added new train tunnel area! Where does it lead? Oh you’ll see. In a future update.
    • Has a side mission and some destructible boxes.
  • Bug fixes
    • Enemies now resume firing at the player if the enemy respawns while the player is already within their search radius.
    • Homing attack lock on icon now appears while jumping, not just while falling.
  • Faye
    • Increased search radius of homing attack.
    • Faye can now run on water while using her speed boost ability!
      • Can continue running on water for 1 second after speed boost ends as long as she’s running above the default max speed.
    • You no longer need to be holding a direction to use her speed boost ability. When pressing the boost button, she’ll immediately start boosting in the direction she’s facing.
  • Lee
    • Jumping on an enemy, bounce pad, or balloon in mid-air will give the player their double jump back.
  • Hazel
    • Jumping on an enemy, bounce pad, or balloon in mid-air will give the player their double jump back.
    • Reduced double jump height a little bit.
    • Double jump now has a visual effect and can damage enemies/props.
  • NPCs
    • Added support for sitting NPCs
    • Added NPC idle animation
  • Enemies
    • Added laser beam enemies
    • Added spinning enemies
  • All player characters
    • Added ground slam ability. Upgrade can be found and picked up in Pleasant Shores.
  • Opened up access to some levels that are currently in the game but unfinished, as well as my test scene. Because why not? I’ve got nothing to hide. Get a peek at what’s to come :)
    • Test scene, national park hub world, city hub world, and the second action stage.
  • Added boxes that can only be broken with the ground slam ability. And they can contain minor currency.
  • Added boxes that can be destroyed by ground slam ability or other attacks. And they can contain minor currency.
  • You can now change the camera direction in tunnels in hub worlds by pressing the camera recenter button.
  • Slight physics rework to more smoothly transition from grounded to falling when walking off a ledge while upside down.
  • Increased distance at which players can switch target lock focus.
  • Made target switching more responsive on keyboards.
  • Added new fonts.
  • New button style.
  • Added some UI animations.
  • New FOV effect for boost pads.
  • Added unique collectibles that get saved.
    • Added menu screen for players to see how many collectibles they got in each zone.
  • Added impact visual effect to hitting physics objects and enemies.
  • Player can now rotate with moving platforms.
  • New water texture.
  • Made it so the re-center button will ignore collisions and go through obstacles that might obstruct the player’s view.
  • Added dialogue sound effects.
  • Added option to allow the camera to rotate with player in tunnels or not.
  • Added collectible minor currency.
  • Changed size of health and energy bars.
  • Changed color of energy pickups from yellow to green so they’re not the same color as the coins.

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