Version 0.2.1 Patch Notes
- Pleasant Shores
- Added radio tower near entrance to first level.
- Added secret area inside of hotel.
- Moving boats
- Replaced pond with hilly area.
- Added more NPCs
- Added NPCs who can upgrade your health and power.
- Added lighthouse.
- Added slam shoes pickup.
- Added new train tunnel area! Where does it lead? Oh you’ll see. In a future update.
- Has a side mission and some destructible boxes.
- Bug fixes
- Enemies now resume firing at the player if the enemy respawns while the player is already within their search radius.
- Homing attack lock on icon now appears while jumping, not just while falling.
- Faye
- Increased search radius of homing attack.
- Faye can now run on water while using her speed boost ability!
- Can continue running on water for 1 second after speed boost ends as long as she’s running above the default max speed.
- You no longer need to be holding a direction to use her speed boost ability. When pressing the boost button, she’ll immediately start boosting in the direction she’s facing.
- Lee
- Jumping on an enemy, bounce pad, or balloon in mid-air will give the player their double jump back.
- Hazel
- Jumping on an enemy, bounce pad, or balloon in mid-air will give the player their double jump back.
- Reduced double jump height a little bit.
- Double jump now has a visual effect and can damage enemies/props.
- NPCs
- Added support for sitting NPCs
- Added NPC idle animation
- Enemies
- Added laser beam enemies
- Added spinning enemies
- All player characters
- Added ground slam ability. Upgrade can be found and picked up in Pleasant Shores.
- Opened up access to some levels that are currently in the game but unfinished, as well as my test scene. Because why not? I’ve got nothing to hide. Get a peek at what’s to come :)
- Test scene, national park hub world, city hub world, and the second action stage.
- Added boxes that can only be broken with the ground slam ability. And they can contain minor currency.
- Added boxes that can be destroyed by ground slam ability or other attacks. And they can contain minor currency.
- You can now change the camera direction in tunnels in hub worlds by pressing the camera recenter button.
- Slight physics rework to more smoothly transition from grounded to falling when walking off a ledge while upside down.
- Increased distance at which players can switch target lock focus.
- Made target switching more responsive on keyboards.
- Added new fonts.
- New button style.
- Added some UI animations.
- New FOV effect for boost pads.
- Added unique collectibles that get saved.
- Added menu screen for players to see how many collectibles they got in each zone.
- Added impact visual effect to hitting physics objects and enemies.
- Player can now rotate with moving platforms.
- New water texture.
- Made it so the re-center button will ignore collisions and go through obstacles that might obstruct the player’s view.
- Added dialogue sound effects.
- Added option to allow the camera to rotate with player in tunnels or not.
- Added collectible minor currency.
- Changed size of health and energy bars.
- Changed color of energy pickups from yellow to green so they’re not the same color as the coins.
Get Project Radical Adventure (working title)
Project Radical Adventure (working title)
An action platformer in which you play as characters who have super speed.
Status | Prototype |
Author | Games Of All Time |
Genre | Platformer, Action |
Tags | 3D Platformer, Fast-Paced |
Languages | English |
Accessibility | Configurable controls |
More posts
- Public Trello boardMar 11, 2021
- Version 0.1.3 Patch NotesJul 17, 2020
- Version 0.1.2 Patch NotesMar 14, 2020
- Version 0.1.0 Patch NotesFeb 23, 2020
- Version 0.0.2 Patch NotesFeb 23, 2020
- Version 0.0.1 Patch NotesFeb 23, 2020
- 8/13/2018 Progress on multiplayer, playable characters, and game structureAug 13, 2018
- 6/2/2018 General overview and goalsJun 02, 2018
Leave a comment
Log in with itch.io to leave a comment.