Version 0.1.3 Patch Notes


  • Faye:
    • The camera’s field of view now changes while using her speed boost ability.
      • Added option to enable or disable this.
    • Energy depletion rate increased.
    • Energy recovery rate increased.
    • Added 5 second cooldown on energy recovery.
  • Lee:
    • Visual effect added to whirlwind attack.
    • Whirlwind attack now drags balloons towards the player.
  • Hazel:
    • Hazel’s basic attack has been re-worked:
      • Tapping the button in quick succession will let her perform a series of slashes that each send out shockwaves to damage enemies from a distance.
      • Shockwaves follow the incline of whatever object they’re on top of.
      • Holding the button will allow her to keep the spinning energy orb to damage enemies and glide.
  • Forest of Beginnings:
    • Changes to the layout for Lee, Hazel, and multiplayer.
    • Added more enemies.
    • Added boss encounter.
  • Pleasant Shores:
    • Added collectibles to the environment.
    • Added a second area to the sewers.
    • Added hotel.
    • Added new shopping center next to the hotel.
    • Added pier.
    • Added moving cars.
    • Added distant fog.
    • Added library building.
  • Added sound effects for the following events:
    • Attacks for Faye, Lee, and Hazel.
    • Boost pad
    • Enemy death
    • Underwater music
    • Water splash
    • Balloon pop
    • Footstep
    • Car crash
    • Collectible activate and collect
  • Added boss music.
  • Players can now lock onto enemies, bounce pads, and balloons.
  • Fixed UI resolution issues.
  • Replaced placeholder stat text (Power and Health) with icons and progress bars.
  • Added a player damage taken animation.
  • Players now get knocked back when taking damage.
  • Added knockback and death animations.
  • Added tips to the loading screen
  • Added player character idle animations.
  • Added a “best experienced with a gamepad” screen to game startup.
  • Fixed a bug in which the entire background wouldn’t be dimmed on pause for some aspect ratios.
  • Dialogue text now populates even faster when holding the jump button.
  • D-pad can now be used on menus.
  • Pause menu can now be closed by pressing the pause button again.
  • Added re-center camera action to the right stick button.
  • New collectible visual.
  • Added diagrams of default controls to pause screen.
  • Camera can now be rotated up and down in the hub world.
  • Player and camera now face the correct direction when returning to the hub world from an action stage.
  • Added support for moving platforms.
  • Added homing attack lock on line visual.
  • Changed underwater visual effect.
  • Added exclamation point above the player’s head for interaction points and NPCs.
  • Increased font size for multiplayer UI.
  • Player characters and NPCs are now brighter and have small outlines.
  • Players don’t carry momentum as much when moving slowly to help make the controls feel less slippery.
  • You can now click on the “back” button with the mouse in the multiplayer character select screen in addition to hovering over it with the player cursor and pressing A/X/Spacebar
  • Added a “sandbox options” section to the options menu.
  • Players can no longer unselect menu buttons by clicking off of them.

Files

RadicalAdventure_WebGL.zip Play in browser
Jul 17, 2020
RadicalAdventure_Windows.zip 137 MB
Jul 17, 2020

Get Project Radical Adventure (working title)

Leave a comment

Log in with itch.io to leave a comment.