Version 0.1.3 Patch Notes
- Faye:
- The camera’s field of view now changes while using her speed boost ability.
- Added option to enable or disable this.
- Energy depletion rate increased.
- Energy recovery rate increased.
- Added 5 second cooldown on energy recovery.
- Lee:
- Visual effect added to whirlwind attack.
- Whirlwind attack now drags balloons towards the player.
- Hazel:
- Hazel’s basic attack has been re-worked:
- Tapping the button in quick succession will let her perform a series of slashes that each send out shockwaves to damage enemies from a distance.
- Shockwaves follow the incline of whatever object they’re on top of.
- Holding the button will allow her to keep the spinning energy orb to damage enemies and glide.
- Forest of Beginnings:
- Changes to the layout for Lee, Hazel, and multiplayer.
- Added more enemies.
- Added boss encounter.
- Pleasant Shores:
- Added collectibles to the environment.
- Added a second area to the sewers.
- Added hotel.
- Added new shopping center next to the hotel.
- Added pier.
- Added moving cars.
- Added distant fog.
- Added library building.
- Added sound effects for the following events:
- Attacks for Faye, Lee, and Hazel.
- Boost pad
- Enemy death
- Underwater music
- Water splash
- Balloon pop
- Footstep
- Car crash
- Collectible activate and collect
- Added boss music.
- Players can now lock onto enemies, bounce pads, and balloons.
- Fixed UI resolution issues.
- Replaced placeholder stat text (Power and Health) with icons and progress bars.
- Added a player damage taken animation.
- Players now get knocked back when taking damage.
- Added knockback and death animations.
- Added tips to the loading screen
- Added player character idle animations.
- Added a “best experienced with a gamepad” screen to game startup.
- Fixed a bug in which the entire background wouldn’t be dimmed on pause for some aspect ratios.
- Dialogue text now populates even faster when holding the jump button.
- D-pad can now be used on menus.
- Pause menu can now be closed by pressing the pause button again.
- Added re-center camera action to the right stick button.
- New collectible visual.
- Added diagrams of default controls to pause screen.
- Camera can now be rotated up and down in the hub world.
- Player and camera now face the correct direction when returning to the hub world from an action stage.
- Added support for moving platforms.
- Added homing attack lock on line visual.
- Changed underwater visual effect.
- Added exclamation point above the player’s head for interaction points and NPCs.
- Increased font size for multiplayer UI.
- Player characters and NPCs are now brighter and have small outlines.
- Players don’t carry momentum as much when moving slowly to help make the controls feel less slippery.
- You can now click on the “back” button with the mouse in the multiplayer character select screen in addition to hovering over it with the player cursor and pressing A/X/Spacebar
- Added a “sandbox options” section to the options menu.
- Players can no longer unselect menu buttons by clicking off of them.
Files
RadicalAdventure_WebGL.zip Play in browser
Jul 17, 2020
RadicalAdventure_Windows.zip 137 MB
Jul 17, 2020
Get Project Radical Adventure (working title)
Project Radical Adventure (working title)
An action platformer in which you play as characters who have super speed.
Status | Prototype |
Author | Games Of All Time |
Genre | Platformer, Action |
Tags | 3D Platformer, Fast-Paced |
Languages | English |
Accessibility | Configurable controls |
More posts
- Version 0.2.1 Patch NotesJul 18, 2021
- Public Trello boardMar 11, 2021
- Version 0.1.2 Patch NotesMar 14, 2020
- Version 0.1.0 Patch NotesFeb 23, 2020
- Version 0.0.2 Patch NotesFeb 23, 2020
- Version 0.0.1 Patch NotesFeb 23, 2020
- 8/13/2018 Progress on multiplayer, playable characters, and game structureAug 13, 2018
- 6/2/2018 General overview and goalsJun 02, 2018
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